This is the first design I've done for a non-playable character, a maned wolf wrestler I named Manny Mane. His design influences are from professional wrestling, fighting games, and punk aesthetic, and I've designed his animations to work in a 2d platformer in a closed arena environment, using parts of the environment to his advantage to create a more dynamic feeling fight. You can see his animation reel below.
Previous WIP Posts:
Update 1: Initial Concept
Update 2: Mesh, Rigging, and Textures
Update 3: Arm IK Toggle and Test Animations
Update 4: WIP Animations
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