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dcoleman97

Swordswoman Model WIP: Initial Sculpt, Remesh, and Edge Loops

Updated: Jul 30, 2021

I wanted to model a character concept for an anthropomorphic swordswoman, specifically for learning topology and working with UVs. To start I sketched a basic character concept to get an understanding of general aesthetic and proportions.

I then moved on to the rough sculpt, starting from a base mesh that I had created for general uses like this. To keep the UV unwraps simpler, I'll model the body and armor separately. I also cut off the hands to sculpt them separately.

Fully sculpted hands and added tail, as well as cleaned up the anatomy and made it more defined.

I then moved on to retopologizing in zBrush. To do this I used the slice tool to split the body into easier to manage sections, and used the guide brush to better correct the edge flow in problem areas. This is after the process was complete, but I went back to create a separate mask for the lips as well to create a better edge flow for facial animation.

To cap off my current progress, I fixed the eye shape to better fit more well proportioned eyes, and might edit it further to fix the shape. When I work next on the model I'll be sculpting her mouth, armor, and miscellaneous features like eyebrows.

That's all for now!

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