For the last day of my part of the game jam, I focused on properly rigging and animating the monster. For this, I redid the weight painting on the armature so the limbs would properly deform during movement, and did separate animations for walking, idle, running, and attacking.
Walking
Idle
Running
Attacking
On top of these, I also did some environment animations using the concept pieces I did on day 5. Here is an interactable console that plays its animation when the character uses it.
And this is a more generic environment prop that plays idly in the background.
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