For this week, I just spent more time on the rig weight painting and getting some initial animations done, and I'll be finishing the set of animations for the game and texturing the model over the weekend and on Monday.
For the game, the two primary weapons the player is going to use will be a cutlass and a flintlock pistol, so all of the initial animations are generic poses and some actions using both of those, with more specific actions like reloading or firing the gun being done after the placeholder is replaced.
Idle out of combat:
Idle in combat with sword equipped:
Idle in combat with gun equipped:
Running with sword equipped:
Jumping with sword equipped:
Sword attack 1:
Sword attack 2:
Sword attack combo:
And lastly, a demo of the current facial rigging, which I'm going to utilize more as I polish the animations after the initial block-outs.
All that's left is to polish the animations, make a few more, then finish the texturing!
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