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Oni Drunkard Model WIP: Finalized Rig

  • dcoleman97
  • Feb 11, 2022
  • 1 min read

For this week I essentially focused on making a final rig for the Oni, with the main emphasis being on learning alternate rigging schemes and cleaning up the presentation. The big focus for this was experimentation with bendy bones!


I first tried out bendy bone tests on the tail to get a feel for it, and see if it was something I could apply to the sleeves as well.


I was super happy with how easy the bones were to handle, and with the way the compression and stretching works, I figured it'd be a perfect match for the sleeves too.


This was essentially what I came up with!

The bendy bones branch off from the elbow, and the cuff bones are parented to the tips of the chains, so it gives both flexibility in the sleeves themselves and added control over the very ends of the cuffs.


The results are a good degree of control over the position, stretch, and shape of the cuffs during animation.



And it looks fairly decent in motion too!

The reason I wanted to do it with a manual rig as opposed to cloth physics is because I was having a lot of issues with clipping and wonky interactions, so this will hopefully help it work a lot more smoothly.


And last but not least, I cleaned up the presentation of the rig! This was after watching a lot of videos on rigs, demo reels, and things like that, seeing how everything looked all neat and tidy with the wire mesh displays on a lot of the controllers, and deciding I wanted to do that myself.

And next week I'll be all ready for texturing and materials!

 
 
 

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