On the flip side of my dog model, my mole model has been pretty painless and relaxing. The weight painting was a little tedious at points but never caused any major issues, and the model is in a state where it's ready for full animation.
Since last time, I finished up the clothing on the mesh:
And deleted the underlying skin that is covered by the clothing:
As for the rigging, it's all fairly standard: with the exception of the hat!
I replicated the technique I used for the Aurora rig where her sword had a snapping point in the sheathe and hand, and included a snapping point for the hat on this model for the head. This allows the hat to be animated both snapped to the head and independent of it pretty easily, with leeway for other snapping points in the future.
In retrospect this could have been accomplished just by resetting the transforms for the keyframe instead of using a constraint, so if I decide to not add any other snapping points, I may remove this.
And now, the first animation! A run cycle:
All that's left is the UV unwrap and texturing, and some more animations, but hopefully those will all be relatively simple.
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