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dcoleman97

Aurora V2 WIP: Animation Testing

For this week the primary goal was testing Aurora's rig and seeing what changes needed to be made. The biggest changes I ended up making were rigging her hair, tail, and tongue with bendy bones, to allow them all to move freely while only needing to edit the placements of one or two bones. While this made things easier, it also means the hair and tail don't have any physics tied to them, making them feel a bit stiff. I might try and find a workaround for this, but for right now, this is what I have.


Here's some examples!




And some facial animation testing.


Not too much this week, but I'm happy with what I got done! Stay tuned for more as I update my environment detailing next week!




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